Game Rules

Points Scoring
These points are earned from real matches and feed directly into player prices.
How it works
Your players earn points from real match actions.
Higher points → stronger performance index → price pressure up.
Minutes matter
Appearances and results scoring scale with minutes played.
Most defensive rewards need 60+ mins.
Weightings
Competition quality applies a weighting overlay.
Example: 10 points in a 0.80 league → 8 weighted points.
Appearances
Minutes PlayedPoints
0–300
30–601
60–802
80+3
Defensive Actions
ActionPoints
Clean Sheet – Goalkeeper (min. 60 mins)10
Clean Sheet – Defender (min. 60 mins)7
Clean Sheet – Midfielder (min. 60 mins)2
Clean Sheet – Forward (min. 60 mins)1
Goals Conceded (while on pitch)-1
Attacking Actions
ActionPoints
Goal (including penalties)10
Hat-Trick10
Assist6
Penalties
ActionPoints
Penalty Save (including shootouts)12
Penalty Miss (including shootouts)-15
Errors
ActionPoints
Yellow Card-3
Second Yellow-12
Red Card-15
Own Goal-10
Bonus Points
ActionPoints
Man of the Match (1st)10
Man of the Match (2nd)5
Man of the Match (3rd)3
Worst of the Match (1st)-10
Worst of the Match (2nd)-5
Worst of the Match (3rd)-3
Match Results (scaled by minutes played)
Result & Minutes PlayedPoints
Win, 0–30 mins1
Draw, 0–30 mins0
Loss, 0–30 mins-1
Win, 30–60 mins3
Draw, 30–60 mins1
Loss, 30–60 mins-3
Win, 60–80 mins5
Draw, 60–80 mins1
Loss, 60–80 mins-5
Win, 80+ mins7
Draw, 80+ mins2
Loss, 80+ mins-7
Note: "Hat-Trick" is an additional bonus. It does not replace goal points.
Game Rules - The Football Player Market | FootballPX